Dive into a world of Lovecraftian horror with Arkham Horror: The Card Game, where the lines between role-playing and card game blur. As a Living Card Game (LCG), this thrilling experience immerses you in the eerie town of Arkham, where evil stirs beneath the surface, and only you can unravel its dark mysteries.
Step into the shoes of a character living in Arkham—an investigator with talents, flaws, and a past steeped in intrigue. Perhaps you've dabbled in forbidden knowledge from the Necronomicon, or maybe you're haunted by an unsettling encounter with a mysterious cult. Your strengths and weaknesses come to life through your custom deck, representing your resources as you join forces with friends (or go solo) to fend off unspeakable horrors. With two Core Sets, you can expand the game for up to four players.
As you delve deeper into the twisted mysteries of Arkham, you'll encounter cultists, foul rituals, haunted houses, and strange creatures. Dark signs of the Ancient Ones loom, threatening to break through the barriers between worlds. Each scenario in Arkham Horror: The Card Game is part of a larger campaign, where your choices matter. Scars from previous encounters linger, sanity slips, and you may even reshape Arkham’s landscape by your actions. Burn buildings to the ground, uncover hidden truths, and gain valuable experience to prepare for the horrors yet to come.
Will you and your fellow investigators survive, or will you succumb to the madness that awaits? The fate of Arkham rests in your hands.
Manufacturer:
Fantasy Flight Games
Year Manufactured: 2016
Item Weight: 1.96 pounds
Item UPC: 841333101633
Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!
In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.
No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...
The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.