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Last Front: The Strategy Card Game - Plow Games

Last Front: The Strategy Card Game - Plow Games

Original price $24.99 - Original price $24.99
Original price $24.99
$24.99
$19.99 - $24.99
Current price $24.99
Order today for delivery22 May 12 to May 17

Only 6 left in stock - order soon!

Only 1 left in stock - order soon!

Condition: New
Quantity
Order today for delivery May 12 to May 17

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Return Policy

Returns Accepted Within 30 Days

Item Features & Details

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Battle Deck Composition: Includes Unit cards (Troops, Tanks, Planes, Support), Special cards, and Icon cards for strategic bids.

Iconic Personalities: Icon cards feature famous personalities, providing bonuses and special effects based on their roles in the war.

Disruptive Special Cards: Special cards introduce disruptive rules; e.g., Advanced Fighters boost Plane values, and Typhus eliminates opponent Troops.

Territory Deck Dynamics: The Territory deck offers bidding opportunities for territories, each providing unique bonuses based on country control.

Event Deck Surprises: The event deck introduces random events like Fog of War and Winter, impacting battles and requiring strategic adaptation.

Strategic Gameplay: Straightforward gameplay involves bidding, drawing, and strategic decisions in a turn-based format.

Turn Order Mechanics: Turn order involves declaring battle, making bids, and subsequent players exceeding or withdrawing from the battle.

Bid Calculation Process: Players bid with cards from their hands, considering cumulative values, modifiers, and territory bonuses.

"Digging In" Strategy: The "Digging in" rule allows players to commit cards in piles of 10 points, offering protection from opponent burn cards.

Victory Conditions: Victory conditions are based on the accumulation of Territory Cards – 2 of a kind or 3 different territories win the game.

Player Dynamics: Designed for 3 to 6 players, with a playtime of 20 to 60 minutes and suitable for ages 10 and above.

Product Description

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Embark on a WWII-themed adventure with "Last Front: The Strategy Card Game" by Plow Games. This immersive strategy card game unfolds with 162 cards across Battle, Event, and Territory decks. Bid strategically with Unit, Special, and Icon cards, featuring renowned personalities. Capture territories, unlock unique bonuses, and navigate impactful events. The game's straightforward gameplay involves strategic bids, limited card draws, and a dynamic turn order. Safeguard cards with the "digging in" rule, ensuring a calculated approach. Rewrite WWII history by accumulating Territory Cards and achieving victory conditions. Immerse yourself in this rich gaming experience, blending cunning bids and tactical mastery.

Box Contents

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162 Cards

1 Rule Book

Product Information

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Manufacturer: Plow Games

Year Manufacturered : 2017

Item Weight: 0.84 pounds

Item UPC: 748252250896

Manufacturer Description

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Last Front is a WWII-themed strategy card game in which players try to outbid each other and capture the most territories. There are 162 Cards total in the game that are divided into three decks: the Battle Deck, The Event Deck, and the Territory Deck.

The Battle deck is made up of Unit cards, Special cards, and Icon cards. These cards are drawn by the players and used to make their bids.

Unit cards are divided into four types: Troops, Tanks, Planes, and Support. These all have a face value and different ratios within the Battle deck. There are more Troops than anything, but they are much lower value than Tanks or Planes. Support units have two values- a defense value and an attack value. If someone is trying to steal a territory you have captured they can be a powerful deterrent!

Icon cards feature famous personalities from different nations and they each grant bonuses or special effects based on their role in the war. The famous spy Virginia Hall allows you to see an opponent’s hand and swap a card. Patton gives a per-card bonus to Tank units. Vasily Zaytsev and Lyudmila Pavlichenko are snipers who can take out enemy Icons.

Special cards generally have special rules that can be disruptive to your opponents. Advanced Fighters boost your Plane values. Typhus eliminates all opponent Troops in a display. Blockades can stop an opponent from using any territory bonuses they may have.

The Territory deck contains territory cards that players bid for in battles. Winning territories not only gets you closer to winning, but players with a controlling share of a territory type get a bonus that is unique to that country. The USSR gets a bonus for Defense cards. Germany gets a bonus for Tanks.

The Event deck contains random events that can have a major impact on how a battle progresses. Fog of War forces all players to swap the cards in their hand with a new draw from the Battle deck. Winter impacts all Unit cards played for the rest of a battle, forcing players to commit more cards in a bid to stay in.

The gameplay is fairly straightforward. Players make bids to capture territories by placing cards from their hand face up into their display to outbid their opponents and capture Territory cards. Bid values consist of the cumulative value of the cards - including any modifiers from Special, Icon, or Event cards and Territory bonuses.

The turn order consists of three parts:
1. The first player declares battle and draws one card from the battle deck
2. The first player makes their bid
3. The next player either exceeds the previous player’s bid by at least one point or withdraws from the battle

Because players only get two opportunities to draw fresh cards –one at the start of their turn and one when they either win or withdraw- every card is a vital resource. Players that over commit run the risk of leaving themselves open for attack in subsequent battles. There is an additional “digging in” rule that allows players to commit cards in piles of 10 points each. This prevents those cards from being affected by other player’s burn cards and has the added benefit of cutting down on the amount of math that’s required.

This continues until only one player remains, at which point the territory card is awarded to them and they declare the next battle. Victory conditions are based on the number and type of Territory Cards a player has accumulated. 2 of a kind or 3 different territories will win the game.

About the Manufacturer

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