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Vlaanderen 1302 - Tile Placement Civilization Board Game for Family, and Adults (2-4 Players, Ages 10+) - Queen Games

4.84 (115)
Store-Wide Rating
Age 10+
2-4 Players
$49.99
Original price $49.99 - Original price $49.99
Original price
$49.99 - $49.99
Current price $49.99
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Benefits

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Immerse yourself in the historical struggle for power and influence in medieval Flanders.

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Strategize your moves carefully to outmaneuver opponents and control key cities.

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Enjoy a deep and rewarding tile placement system that offers countless strategic possibilities.

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Experience the thrill of competitive play as you manipulate neutral tiles to shift the balance of power.

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Master the use of action cards to gain an advantage and disrupt your opponents’ plans.

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Engage in dynamic city-building mechanics that evolve with every game session.

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Feel the excitement of scoring major points through well-planned tile placements.

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Challenge your tactical thinking with a game designed by Wolfgang Panning after years of refinement.

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Enjoy a blend of history and strategy that brings the medieval guild wars to life.

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Product Information

Step into the medieval world of Flanders in 1302, where guilds compete for influence and control over the cities. In this strategic tile-placement game, players take on the role of one of the competing guilds, using careful planning and tactical decisions to shape the cities of Flanders.

Each player represents a city color and has a unique set of tiles in three different shapes, as well as a deck of city and action cards. On their turn, players play a card to place a tile, either from their personal set or from the neutral or church tiles available. However, tiles of the same color cannot touch, forcing strategic placement to expand cities while maximizing control. Church tiles play a crucial role, allowing cities to grow and influencing the final scores.

When a city is completed, points are awarded based on tile majority, with the dominant guild receiving the highest score and other players earning proportional rewards. Interestingly, neutral tiles can sometimes outscore individual players, adding an extra layer of tactical depth. Action cards allow players to retrieve discards, delay tile placement for future turns, or manipulate turn order, creating dynamic and competitive gameplay. Additionally, draw deck cards can be saved for bonus points at the end, making long-term strategy just as important as immediate moves.

Designed by Wolfgang Panning, who spent over two years perfecting the game, Vlaanderen 1302 brings the historic struggle of city guilds to life. Inspired by real medieval factions such as the Weavers, this game blends careful planning, strategic tile placement, and competitive maneuvering into an engaging civilization-building experience. Will you rise to power or be outmaneuvered by rival guilds?

1 Game Board

4 Player Boards

80 Building Tiles

40 Knight Tokens

36 Citizen Tokens

20 Event Cards

12 Bonus Cards

4 Player Markers

1 Scoring Track

1 Rulebook

Protective Packaging

Manufacturer: Queen Games

Year Manufactured: 2005

Item Weight: 1.89 pounds

Item UPC: 4010350604120

This game is about the struggle for power and influence in cities by the competing guilds of the age. Players represent one city colour & have a set of tiles in 3 shapes in your colour and a set of cards for each city plus 4 action cards. You play a card and place a tile either from your set or from the church or neutral sets. The starting player also first draws a card from a central deck which effectively gives them an extra move. Tiles of the same colour cannot touch and the church tiles allow cities to expand.

When a city is completed, it is scored. The colour with the most tiles gets the 1st score, the second colour gets half that, the next gets 4 points and the fourth colour gets 2 pts. Therefore it is possible for the neutral colour to score more points than players. The score is a total of the tiles in the city, plus one for each church, plus one for each cathedral place.

The action cards let you pick up your discards, place a tile to be fixed later, and go first twice (which are discarded). The draw deck cards can be held to score extra points at the end.

At first the game seems pedestrian, but within a few turns the possibilities become more obvious. Judicious use of the pick-up and turn order cards make a big difference. Not spreading too widely and using the neutral tiles to devalue other cities also matters.

An interesting placement game that the designer Wolfgang Panning took 2 1/2 years to complete. The choice of Flanders mattered to him because the theme is of city guilds, such as Weavers, who fought to control the cities.



product-benefitsStrategic Tile Placement: Compete for power and influence by placing tiles to expand cities and gain control.

product-benefitsGuild Rivalries & City Expansion: Utilize church tiles to grow cities while preventing opponents from gaining dominance.

product-benefitsDynamic Scoring System: Earn points based on tile majority, neutral tile placements, and city structures.

product-benefitsAction Cards for Tactical Play: Use special abilities to manipulate turn order, reclaim discarded cards, or set up future moves.

product-benefitsEngaging Historical Theme: Experience the struggles of medieval guilds in Flanders as they vie for control over key cities.

product-benefitsDesigned by Wolfgang Panning: A refined game developed over 2.5 years for deep strategic gameplay.

product-benefitsFor 2-4 Players: Perfect for family game nights or competitive strategy sessions.

Poggers Product Information

Product Information

Product Description

expand

Step into the medieval world of Flanders in 1302, where guilds compete for influence and control over the cities. In this strategic tile-placement game, players take on the role of one of the competing guilds, using careful planning and tactical decisions to shape the cities of Flanders.

Each player represents a city color and has a unique set of tiles in three different shapes, as well as a deck of city and action cards. On their turn, players play a card to place a tile, either from their personal set or from the neutral or church tiles available. However, tiles of the same color cannot touch, forcing strategic placement to expand cities while maximizing control. Church tiles play a crucial role, allowing cities to grow and influencing the final scores.

When a city is completed, points are awarded based on tile majority, with the dominant guild receiving the highest score and other players earning proportional rewards. Interestingly, neutral tiles can sometimes outscore individual players, adding an extra layer of tactical depth. Action cards allow players to retrieve discards, delay tile placement for future turns, or manipulate turn order, creating dynamic and competitive gameplay. Additionally, draw deck cards can be saved for bonus points at the end, making long-term strategy just as important as immediate moves.

Designed by Wolfgang Panning, who spent over two years perfecting the game, Vlaanderen 1302 brings the historic struggle of city guilds to life. Inspired by real medieval factions such as the Weavers, this game blends careful planning, strategic tile placement, and competitive maneuvering into an engaging civilization-building experience. Will you rise to power or be outmaneuvered by rival guilds?

Manufacturer Description

expand

This game is about the struggle for power and influence in cities by the competing guilds of the age. Players represent one city colour & have a set of tiles in 3 shapes in your colour and a set of cards for each city plus 4 action cards. You play a card and place a tile either from your set or from the church or neutral sets. The starting player also first draws a card from a central deck which effectively gives them an extra move. Tiles of the same colour cannot touch and the church tiles allow cities to expand.

When a city is completed, it is scored. The colour with the most tiles gets the 1st score, the second colour gets half that, the next gets 4 points and the fourth colour gets 2 pts. Therefore it is possible for the neutral colour to score more points than players. The score is a total of the tiles in the city, plus one for each church, plus one for each cathedral place.

The action cards let you pick up your discards, place a tile to be fixed later, and go first twice (which are discarded). The draw deck cards can be held to score extra points at the end.

At first the game seems pedestrian, but within a few turns the possibilities become more obvious. Judicious use of the pick-up and turn order cards make a big difference. Not spreading too widely and using the neutral tiles to devalue other cities also matters.

An interesting placement game that the designer Wolfgang Panning took 2 1/2 years to complete. The choice of Flanders mattered to him because the theme is of city guilds, such as Weavers, who fought to control the cities.

Product Information

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Manufacturer: Queen Games

Year Manufacturered : 2005

Item Weight: 1.89 pounds

Item UPC: 4010350604120

Box Contents

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1 Game Board

4 Player Boards

80 Building Tiles

40 Knight Tokens

36 Citizen Tokens

20 Event Cards

12 Bonus Cards

4 Player Markers

1 Scoring Track

1 Rulebook

Protective Packaging

About the Queen Games

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product-benefitsStrategic Tile Placement: Compete for power and influence by placing tiles to expand cities and gain control.

product-benefitsGuild Rivalries & City Expansion: Utilize church tiles to grow cities while preventing opponents from gaining dominance.

product-benefitsDynamic Scoring System: Earn points based on tile majority, neutral tile placements, and city structures.

product-benefitsAction Cards for Tactical Play: Use special abilities to manipulate turn order, reclaim discarded cards, or set up future moves.

product-benefitsEngaging Historical Theme: Experience the struggles of medieval guilds in Flanders as they vie for control over key cities.

product-benefitsDesigned by Wolfgang Panning: A refined game developed over 2.5 years for deep strategic gameplay.

product-benefitsFor 2-4 Players: Perfect for family game nights or competitive strategy sessions.

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