Raimonds Lauzums
July 18, 2023
Exoprimal | All Exosuits | In Depth List
Get a comprehensive overview of the ten exosuits in the action-packed game Exoprimal. Choose your favorite and unleash destruction on interdimensional dinosaurs!
By: Mike Alexander
Exoprimal finally landed recently, and I’ve been doing my part to make dinosaurs extinct again in the most fun way possible: by bashing, shooting, and exploding them into dust.
While dino demolition is one of the highlights of Exoprimal, another one would definitely be the awesome exosuits the game contains. There are ten of them right now, though more could come later on as seasons progress and new content is added.
What I have for you today is an overview of each of the ten exosuits currently in Exoprimal. Use this information to pick your favorite one and start planning how you’re going to exterminate all of those interdimensional dinosaurs!
If you’ve played a competitive shooter in the past 10 years, you know what to expect. Each exosuit comes with a weapon, a set of skills that have cooldown timers, and a “super move” called an Overdrive that charges up as you play. Additionally, the suits are broken down into three categories: Assault, Tank, and Support.
Let’s dig in!
Assault
Assault-class exosuits are all about damage, maneuverability, and accessibility.
Deadeye Exosuit
The Deadeye exosuit is your basic all-rounder. Think Soldier 76 from Overwatch, or Bangalore from Apex Legends. Easy to use, good damage output, and a solid set of abilities. If you want to hit the ground running without thinking too hard, Deadeye is the exosuit you want.
Here is Deadeye’s loadout:
Main Weapon |
Ravager |
Basic assault rifle with rapid-fire |
Basic Skill |
Aim |
Ability to aim down sights for better accuracy |
Active Skill |
Dive Dodge |
Evasive maneuver |
Active Skill |
Thrust Attack |
A swift melee strike that can be used to stun enemies or knock them back; can be charged for more damage |
Active Skill |
Rifle Grenade |
Fires an explosive that detonates on impact |
Overdrive |
Cluster Salvo |
Suit opens to reveal many weapons that open fire in a single explosive barrage |
Zephyr Exosuit
Zephyr ditches guns in favor of a melee-focused approach. Thanks to light armor it’s also very fast, but can’t take much damage before being incapacitated. If you want to play Exoprimal like it’s Devil May Cry, the Zephyr is the suit for you. It’s even blue with a long coat like Vergil!
Here is Zephyr’s loadout:
Main Weapon |
Tonfa Blitz |
Melee weapons attached to each forearm; allow for lightning-fast attacks |
Basic Skill |
Double Jump |
Allows for a second jump in the air to reach greater heights |
Active Skill |
Linear Strike |
A dash attack that sends enemies flying when hit |
Active Skill |
Turbine Step |
A swift dash that acts as an evasive maneuver |
Active Skill |
Sky Kick |
An upward strike that stuns enemies and sends them skyward, opening them up to aerial combos |
Overdrive |
Limiter Override |
Once activated, this move reduces cooldown timers, instantly heals, and allows for even faster attacks |
Barrage Exosuit
Barrage uses explosives as its tools of destruction. It only has average speed and medium armor, but if you learn how to wield the power of its explosives properly, you won’t need either of those things. If you like to make things go boom, Barrage can light your fire.
Here is Barrage’s loadout:
Main Weapon |
Skipbomber |
A crossbow that fires grenades; only holds six rounds at a time |
Basic Skill |
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Active Skill |
Stun Grenade |
Throws a bomb that stuns enemies in a narrow area |
Active Skill |
Triple Threat |
Fires three landmines that can be detonated at will; standing on a mine when it is detonated will launch you into the air |
Active Skill |
Flip Dodge |
Uses a small explosion to avoid taking damage |
Overdrive |
Burning Heart |
The pilot exits the suit which then becomes a powerful explosive that can be steered and detonated at will |
Vigilant Exosuit
Finally, the last exosuit in the Assault category is Vigilant. This one is all about long-range attacks and acts as a sniper class. You have to be very precise to be successful with Vigilant. But if you’re a primo sniper in other competitive shooters, this might be the one for you.
Here is Vigilant’s loadout:
Main Weapon |
Subsonic Burst |
Triple-shot sniper rifle |
Basic Skill |
Railgun Charge |
Aim using the sniper scope and charge powerful projectiles |
Active Skill |
Vault |
Leap to massive heights; also acts as a dodge if activated while already in the air |
Active Skill |
Frost Lock |
An attack that freezes foes |
Active Skill |
Stinger Shot |
A charged railgun shot that can pierce through multiple enemies |
Overdrive |
Barrel Breaker |
Builds up massive amounts of energy to allow for multiple Railgun Charge shots without charging up |
Tank
The Tank category has fewer options with just three exosuits. These ones are all about taking and dealing heavy damage, but will also benefit more from tactical use rather than brainless action.
Roadblock Exosuit
Roadblock is the “Big Chungus” of Exoprimal. It doesn’t do a ton of damage on its own, and that’s because it’s a more defense-focused unit with a massive shield and abilities that draw aggro from the rest of the team. If you’d rather protect than do the dirty work yourself, Roadblock is going to be your best bet.
Here is Roadblock’s loadout:
Main Weapon |
Haymaker |
Uses its big metal fists to punch enemies |
Basic Skill |
Ballistic Wall |
The cornerstone of Roadblock’s abilities; a huge energy shield that can absorb a ton of damage |
Active Skill |
Shield Blast |
While holding the energy shield up, a sharp thrust forward knocks enemies back; the more enemies pushing on the wall, the stronger this move becomes |
Active Skill |
Skid Dodge |
Speed boost in any direction to avoid taking damage |
Active Skill |
Taunt |
Pull aggro to make enemies focus on you |
Overdrive |
Storm Drive |
Roadblock spins around to form a tornado that sucks up enemies; can send the tornado out to launch enemies that were sucked up |
Kreiger Exosuit
The next tank is Krieger, the minigun-toting menace. This exosuit’s primary role is laying down consistent fire that can make quick work of raptor rain, but it can also help its team by dropping a shield. If you want to relive the Team Fortress 2 glory days by pretending you’re the Heavy, Krieger is the only way to go.
Here is Kreiger’s loadout:
Main Weapon |
K-40 Repulsor Minigun |
Fires a constant stream of unlimited bullets, but is susceptible to overheating |
Basic Skill |
Hover |
Ability to float off the ground or jump higher into the air by holding the jump button |
Active Skill |
Stunlock Missiles |
Fires a tracking missile than can lock on and stun targets |
Active Skill |
Thruster Dodge |
Boost in any direction to avoid damage |
Active Skill |
Dome Shield |
Produces a dome of energy that absorbs damage for a period of time; Can also keep smaller enemies at bay or stun larger ones while in effect |
Overdrive |
Todesregen |
Targets a wide area and summons orbital bombs that drop and do damage for a period of time |
Murasame Exosuit
Murasame is unfortunately not available from the beginning of the game unless you purchase the Head Start Pack, but it is one of the coolest exosuits in the game. This Samurai-inspired, katana-wielding powerhouse is the most mobile of the tanks. It even has a grappling hook it can use to reach high places. If you want to play everything like Ghost of Tsushima, then Murasame can help you live out your Samurai dreams.
Here is Murasame’s loadout:
Main Weapon |
Kiri-Ichimonji |
A long, katana-like blade used for slashing and powerful counter moves |
Basic Skill |
Rasetsu Stance |
Murasama sheaths its blade in a classic stance, absorbing damage before unleashing a powerful attack |
Active Skill |
Crescent Moon |
A quick attack that slashes forward for big damage while aggroing enemies that are hit |
Active Skill |
Strafe Hook |
Grappling hook; used to latch on and pull yourself towards an object or enemy, can be chained into a double jump or a spinning downward attack |
Active Skill |
Vajara Counter |
Puts up an energy shield that absorbs attacks from all sides; that energy can be converted into a powerful attack |
Overdrive |
Meikyo Shisui |
An ultra-powerful, charged slash attack that slices enemies in front of you for a good distance |
Support
The final category is Support. These units tend to deal in health recovery and buffing other characters, but don’t output as much damage as other exosuits. But, if used properly, any of these units could make you the star of a match.
Witchdoctor Exosuit
Witchdoctor is the basic support exosuit. It can both heal and buff allies while stunning enemies to prevent them from attacking. If you’re more comfortable behind enemy lines keeping your teammates going, then you should roll out with Witchdoctor.
Here is Witchdoctor’s loadout:
Main Weapon |
Neuro Rod |
A staff that expels paralyzing electricity that also does light damage |
Basic Skill |
Glide |
Holding the jump button allows you to safely float down to the ground |
Active Skill |
Feed |
Sends out a claw that can heal allies as well as boost their movement speed; can also steal health and slow down if used on enemies |
Active Skill |
Rescue Leap |
A fast jump forward |
Active Skill |
Repair Field |
Drops a circular field that will heal all allies within it |
Overdrive |
Vital Aura |
An explosion that fully heals all allies while boosting defense and slowing down enemies |
Skywave Exosuit
Skywave is a flight unit that specializes in debuffing enemies. It’s capable of more damage than Witchdoctor, but is still better suited to helping allies than dishing out the damage itself. If you prefer the safety of the skies, Skywave is your only option.
Here is Skywave’s loadout:
Main Weapon |
Aether Lance |
Shoots projectiles that can heal allies and damage enemies |
Basic Skill |
Air Supremacy |
Pressing the jump button in the air will slow your descent to safe levels; can press the jump button again to deactivate |
Active Skill |
Optics Jammer |
Fires a radio wave that blinds enemies and heals allies |
Active Skill |
Slipstream |
Launches you straight up into the air and activates Air Supremacy |
Active Skill |
Graviton Cage |
Drops a gravity well that pulls enemies towards it |
Overdrive |
De-Synchronize |
Stops all enemies in their tracks within a set area |
Nimbus Exosuit
If you know the Transformer Arcee, you already have a pretty good idea of what kind of exosuit Nimbus is. It’s pink, moves by skating on the wheels in its feet, and dual-wields handguns that look super cool. Nimbus is the most versatile of the Support exosuits, but it’s also one that has to be unlocked through play or an extra purchase.
Here is Nimbus’s loadout:
Main Weapon |
Mars & Apollo |
Dual handguns that can switch between damaging and healing modes |
Basic Skill |
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Active Skill |
Mode Switch |
Changes gun modes between Bend and Mend; also reloads |
Active Skill |
Holo Warp |
Sends out a hologram that you can then teleport to |
Active Skill |
Spreadshot |
A barrage of bullets; heals allies or damages enemies depending on the mode you have your guns set to |
Overdrive |
Antipode Burst |
Sends out a shockwave that heals teammates and repels enemies |
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