Step into a whimsical winter wonderland where the past, present, and future collide in Ghosts of Christmas, a unique trick-taking game with a time-traveling twist. Designed for 3-4 players aged 14 and up, this captivating game challenges players to manipulate time periods and outwit their opponents to claim victory.
As the chilly winds of winter bring the ghosts of Christmas to life, players strategically play their cards to the past, present, and future. Unlike traditional trick-taking games, you can play to any time period in any order, but the outcome will be determined by the leader of each trick. Can you predict who will lead or cleverly shift the balance to claim victory across time?
Success hinges on your ability to accurately bid on the number of tricks you’ll win. With every round, players gain points for meeting their bids and earn festive wreaths for further glory. The game concludes after players have completed a set number of hands, and the player with the highest score and the most wreaths is declared the champion of Christmas past, present, and future.
Blending strategy, unpredictability, and seasonal charm, Ghosts of Christmas redefines the trick-taking genre with its inventive time-travel mechanics. Whether you’re a seasoned card game enthusiast or a casual player looking for a fresh challenge, this game promises a festive and unforgettable experience.
4 Player score cubes
1 First player marker
1 Victory point score board
20 Doors
12 Wreaths
4 Dials
4 Player boards
48 Cards (4 suits)
Protective Packaging
As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future.
As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?
Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players, the game is now over, otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game!