Embark on a thrilling nautical adventure with Sail, a cooperative trick-taking game designed for two daring players. Together, you and your crewmate must navigate your ship through perilous waters, braving the wrath of the Kraken and treacherous seas. Success demands teamwork, quick thinking, and a shared determination to reach the final destination unscathed—or risk your crew meeting a watery demise.
The game begins with players exchanging cards to strategize, followed by a series of intense trick-taking rounds. Winning tricks triggers various game actions, influenced by unique character abilities. The stakes rise as the Kraken's fury grows, with every decision putting your ship’s survival to the test. However, the crashing waves and roaring chaos impose a strict communication blackout during gameplay, adding an extra layer of challenge to your teamwork.
Victory is achieved when your ship successfully reaches the final token before the Kraken claims the Death tile or its deck runs out. Fast-paced, immersive, and packed with strategic depth, Sail is perfect for duos seeking an exhilarating pirate-themed challenge. Dive into a world of high seas adventure and prove your crew’s mettle against the odds!
34 Cards (27 Playing Cards, 6 Pirates, 1 Kraken, 4 Player Aids)
3 Boards (1 Ocean, 1 Kraken, 1 Play Area)
5 Trackers (1 Kraken Meeple, 2 Tricks Cube, 1 Round Disc, 1 Ship Meeple)
26 Tokens (1 Start, 1 End, 12 Island, 9 Kraken, 4 Storm, 1 Scenario Book)
Protective Packaging
Strap up your piratical boots, and navigate your ship through turbulent waters in Sail, a co-operative trick-taking game for two players. Reach the end of this dangerous deep end, and avoid taking damage from the Kraken to win the game together...or your crew will be sleeping with the fish!
Before each round begins, players exchange cards, then play a series of tricks. Different game actions will be triggered depending on who wins each trick in combination with the unique character skills. However, the crashing sea water and the roaring Kraken make for a deafening situation, and players are unable to communicate about tactics and card information from the moment cards are dealt to the end of the action phase.
Players win the game as a team if they sail their ship into the final token before the Kraken reaches the Death tile or the Kraken deck is exhausted.