Bites is a delightful and strategic board game where players collectively control all the ants on the board, creating dynamic gameplay filled with unexpected alliances and clever moves. Designed for 2-5 players aged 10 and up, it’s the perfect game for family gatherings or competitive sessions with friends.
In Bites, you don’t control a single ant. Instead, you choose any ant of any color to move, creating shared incentives and opportunities for strategic manipulation. When an ant lands on a matching color, you’ll pick up one of the surrounding food tokens, but there’s a twist: the value of the food isn’t fixed. The point values of the collected food tokens are determined by the order in which the ants reach the end of the trail, making every decision matter.
The game’s dynamic rule cards ensure that no two plays are ever the same. These cards introduce variations that keep the experience fresh and exciting, challenging you to adapt and outwit your opponents with each session. The simple ruleset provides a gateway for quick learning, while the layered strategy offers depth for seasoned gamers.
Bites brings out the creativity and cunning of the players, placing the focus on interactions, deception, and bold decisions. Whether you're scheming to maximize your score or disrupting your opponents’ plans, every move is part of a bigger strategy.
Add Bites to your collection for a vibrant and engaging gaming experience that highlights the best of what board games have to offer: the thrill of outsmarting human opponents!
1 Ant Hill
5 Wood Ants
50 Double Thick Food Tokens
10 Special Food Tokens
6 Special Item Tokens
19 Cards
Protective Packaging
The new version of the Spiel des Jahres Recommended Big Points with a new theme, more engaging components, and rule tweak cards to make sure every play is different.
Four-page illustrated rulebook. 20min playtime. Highly interactive with no direct conflict.
Players move ants along a trail and collect food as they go. However, the value of that food depends on how the other ants move.
Shared incentives mean you are always trying to figure out what the other players are up to. Variable "rules cards" tweak the rules to every game so that each play is fresh.
During setup, a trail of food is laid out. On each player's turn, they can move any ant to the next food in the trail that matches their color (red ant to apple, purple ant to grapes, etc). Then the player takes the food token directly in front of or behind the ant, saving it to score at the end of the game.
However, players don't know for sure how much the food is going to be worth until the matching ant makes it to the ant hill at the end of the trail. This creates shared incentives as players work together to advance some ants and hold others back.
Along the way players also have the chance to pick up chocolate, which can be turned into special actions, and wine, which provides a way to score bonus points.
There are four decks of cards that define the rules for the game. Each game, one card is chosen from each deck to provide a unqiue combination. Players have to adapt their strategy to the actions the other players are taking and the unique rules for this game. The "rule decks" are:
- Ant Hill - Food tokens are worth more points if the matching ant gets to the hill FIRST. Or, food tokens are worth more points if the matching ants get to the ant hill LAST.
- Wine - The wine tokens have a different way of scoring in every game.
- Chocolate - The chocolate tokens provide a different special power in every game. And, the best way to use that power will change based on the other special rules in play.
- Variant - One special rule that applies to this game which offers an extra twist.
Your actions will change the incentives for the other players. Can you manage these cascading effects to collect the most valuable food collection?