In "The Manhattan Project 2: Minutes to Midnight," the world finds itself 20 years after the original Manhattan Project, locked in a new arms race. Now, nations focus on the "Nuclear Triad," comprising strategic bombers, ballistic subs, and land-based ballistic missiles. Players embody superpowers vying for dominance, striving to deploy nukes and earn points across four categories: strategic bombers, ballistic submarines, ICBMs, and short-range missiles. Defensive bonuses add complexity and strategy, mitigating risks and enhancing gameplay.
To succeed, players recruit four types of workers: laborers, spies, politicians, and generals. Each worker type serves a unique function, from operating buildings to deploying military assets and gaining control over third world nations. The game revolves around constructing and managing six types of buildings, including factories, research facilities, reactors, silos, test sites, and ABM launchers. These structures allow for the production of weapons, technology improvements, and defensive capabilities.
"Minutes to Midnight" is a standalone game in The Manhattan Project series by Minion Games, offering immersive gameplay and strategic depth. As players navigate the complexities of the arms race, they must balance offense and defense, alliances and betrayals, to emerge victorious in this high-stakes battle for global supremacy.
3 Gameboards (1x worker assignment board, 1x building market board, 1x technology board)
10 Nation cards
20 Decoy cards
63 Building tiles
12 Fighter tiles
20 Bomber tiles
50 Nuke Discs
5 Nuke counters
50x $1 coins
5x $5 coins
Manufacturer:
Minion Games
Year Manufactured: 2018
Item Weight: 4.56 pounds
Item UPC: 091037681188
20 years after the end of The Manhattan Project, the superpowers of the world are embroiled in another vicious arms race. Manufacturing nukes is no longer an obstacle; all nations are now capable of churning them out at a rapid pace. The challenge of this era lies in the development of various delivery systems called the "Nuclear Triad:" strategic bombers, ballistic subs, and land-based ballistic missiles.
Each player represents one of the superpowers in the arms race. At staged intervals, scoring is conducted in one of 4 categories:
- Strategic Bombers
- Ballistic Submarines
- ICBMs
- Short-range missiles deployed to third world nations
In addition to earning points for deploying nukes during the scoring rounds, players can also earn defensive bonuses for mitigating the risks imposed against them.
The game ends after all of the scoring events have been completed. The player with the most points is the winner.
To help along the way, you will recruit 4 different kinds of workers:
- Laborers, which operate your buildings
- Spies, which operate your opponents' buildings for your gain
- Politicians, who produce tax revenue and gain control over third world nations
- Generals, which deploy your bombers, subs, and overseas missiles
You will also construct and operate 6 different kinds of buildings:
- Factories, which produce submarines and aircraft
- Research Facilities, which allow you to improve your position in 5 different technology tracks
- Reactors, which produce nukes
- Silos, which are armed with ICBMs
- Test Sites, which allow you to detonate nukes in your own territory for points
- ABM Launchers, which earn defensive bonuses against various threats
Minutes to Midnight is a standalone game. It is part of The Manhattan Project line from Minion Games.