
The Manhattan Project 2: Minutes to Midnight - Board Game - Minion Games

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In "The Manhattan Project 2: Minutes to Midnight," the world finds itself 20 years after the original Manhattan Project, locked in a new arms race. Now, nations focus on the "Nuclear Triad," comprising strategic bombers, ballistic subs, and land-based ballistic missiles. Players embody superpowers vying for dominance, striving to deploy nukes and earn points across four categories: strategic bombers, ballistic submarines, ICBMs, and short-range missiles. Defensive bonuses add complexity and strategy, mitigating risks and enhancing gameplay.
To succeed, players recruit four types of workers: laborers, spies, politicians, and generals. Each worker type serves a unique function, from operating buildings to deploying military assets and gaining control over third world nations. The game revolves around constructing and managing six types of buildings, including factories, research facilities, reactors, silos, test sites, and ABM launchers. These structures allow for the production of weapons, technology improvements, and defensive capabilities.
"Minutes to Midnight" is a standalone game in The Manhattan Project series by Minion Games, offering immersive gameplay and strategic depth. As players navigate the complexities of the arms race, they must balance offense and defense, alliances and betrayals, to emerge victorious in this high-stakes battle for global supremacy.
Player Representation: Each player embodies a superpower in the arms race, striving to dominate in four key categories.
Scoring Categories: Earn points in Strategic Bombers, Ballistic Submarines, ICBMs, and Short-range missiles deployed to third-world nations.
Defensive Bonuses: Players can earn defensive bonuses alongside deploying nukes to mitigate risks.
Game End: The game concludes after completing all scoring events, with the highest points determining the winner.
Recruitment: Recruit four types of workers - Laborers, Spies, Politicians, and Generals - each serving distinct roles.
Building Construction: Construct and operate six different building types, including Factories, Research Facilities, Reactors, Silos, Test Sites, and ABM Launchers.
Community: Suitable for 2–5 players, encouraging strategic gameplay and interaction.
Playing Time: Enjoy a gaming session lasting between 90 to 150 minutes, perfect for immersive play sessions.
Age Recommendation: Designed for players aged 13 and above, offering complexity and depth suitable for teens and adults.
In "The Manhattan Project 2: Minutes to Midnight," the world finds itself 20 years after the original Manhattan Project, locked in a new arms race. Now, nations focus on the "Nuclear Triad," comprising strategic bombers, ballistic subs, and land-based ballistic missiles. Players embody superpowers vying for dominance, striving to deploy nukes and earn points across four categories: strategic bombers, ballistic submarines, ICBMs, and short-range missiles. Defensive bonuses add complexity and strategy, mitigating risks and enhancing gameplay.
To succeed, players recruit four types of workers: laborers, spies, politicians, and generals. Each worker type serves a unique function, from operating buildings to deploying military assets and gaining control over third world nations. The game revolves around constructing and managing six types of buildings, including factories, research facilities, reactors, silos, test sites, and ABM launchers. These structures allow for the production of weapons, technology improvements, and defensive capabilities.
"Minutes to Midnight" is a standalone game in The Manhattan Project series by Minion Games, offering immersive gameplay and strategic depth. As players navigate the complexities of the arms race, they must balance offense and defense, alliances and betrayals, to emerge victorious in this high-stakes battle for global supremacy.
Manufacturer: Minion Games
Year Manufacturered : 2018
Item Weight: 4.56 pounds
Item UPC: 091037681188
Player Representation: Each player embodies a superpower in the arms race, striving to dominate in four key categories.
Scoring Categories: Earn points in Strategic Bombers, Ballistic Submarines, ICBMs, and Short-range missiles deployed to third-world nations.
Defensive Bonuses: Players can earn defensive bonuses alongside deploying nukes to mitigate risks.
Game End: The game concludes after completing all scoring events, with the highest points determining the winner.
Recruitment: Recruit four types of workers - Laborers, Spies, Politicians, and Generals - each serving distinct roles.
Building Construction: Construct and operate six different building types, including Factories, Research Facilities, Reactors, Silos, Test Sites, and ABM Launchers.
Community: Suitable for 2–5 players, encouraging strategic gameplay and interaction.
Playing Time: Enjoy a gaming session lasting between 90 to 150 minutes, perfect for immersive play sessions.
Age Recommendation: Designed for players aged 13 and above, offering complexity and depth suitable for teens and adults.
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